Creed: Rise to Glory's stamina system was designed as part of our larger initiative to make a VR boxing game that wasn't just about wildly punching, but incorporated new mechanics made possible by its inherently cinematic setting. One of the biggest challenges we faced was translating the sensation and effect of delivering punches to a solid human when you're only swinging at air. Hitting a person is a lot more tiring than punching air--our devs took (and many continue to take) weekly boxing classes to understand how boxing feels in real life to best translate that into VR. We created the stamina system to combat against the player tendency to charge forward and rapidly flail or waggle their arms; instead, you have to conserve your energy, watch your opponent, plan your moves, and practice strategic defense. We feel that this makes for a much more intense experience that keeps you on your toes.
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