Electronauts was originally developed for Steam and Oculus. We chose Photon Bolt as a network middleware because it was easy to implement. Networking is very complex and the ability to actually get something working is a critical variable in the decision making process.
When we decided to bring the game to PSVR, we decided to cut multiplayer because we would have to implement a whole other middleware solution *and* develop a Unity facing dedicated backend system (which is necessary for console games). We looked at cost vs reward and ultimately it was too expensive and complex to implement PSVR multiplayer at that time, considering the project had other question marks (optimization, external artists, etc). At this time, there are no plans to implement this feature on PSVR.
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